Order numbers in the range 0–100.
Order the numbers in the range 0–1000.
Order whole numbers in the range 0–1 000 000.
Read decimals with tenths, count forwards and backwards in tenths, order decimals with tenths.
Order unit fractions.
Find equivalent fractions and order fractions.
Identify and order decimals to three places.
Number Framework Stages 4 -7
The object of the game is to play the cards in order and be the student to play the card that has 10 on it. Each ace is worth one.
Place the aces face up to begin four stacks. Shuffle the cards. Deal each student five cards. A student with a two card begins by placing it on top of an ace. Students take turns putting one card on a stack of their choice. They must add to the stacks in sequence from 1 to 10. After each student has had their turn, they pick up a new card from the pack.
If a student cannot go, then they keep picking up cards from the pack until they can go. The student who plays the 10 collects the stack. They receive a point and put that stack of cards to one side. The students continue to play their cards until there are no cards left and four stacks of 1 to 10 have been completed.
Extension Activity
Repeat the game with different packs of cards using different patterns of numbers. For example,
10 to 20, 50 to 60, 0.1 to 1.0 (in tenths), 1/4, 1/2, 3/4, 1 to 2 (in quarters), 2.31 to 3.3 (in hundredths), ...